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They are focused on consolidating their power and trying to gain either converts or sacrifices from the nearby Keep or from caravans that they attack. The cult, for their part, are content to let the humanoids fight it out for now. The orcs and their bugbear “allies” are the most recent arrivals and are currently fighting against the hobgoblins and goblins for the favored position of power in the eyes of the cult. The minotaur likewise was called by the Chaos, but keeps to himself.
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The gnolls were drawn by the Chaos source of power that the cult was building, though they haven’t allied with anyone and will opportunistically attack any other group to enslave and eat them. The Cult moved in about 10 years ago, bringing the hobgoblins and their goblin lackeys along. I determined that the Ogre and Kobolds were the original inhabitants and had always been there. It took me about an hour to write up or copy the stat blocks I wanted, but I also enjoy creating 3.5 edition stat blocks, so it was fun for me.Ĭhange: I detailed more information about each of the humanoid groups, including why they were in the Caves of Chaos and what they were trying to do. This is not something I’d need to do if I wasn’t converting the module from Basic rules to 3.5 rules. I made sure to only create stat blocks for the key enemies, leaving all of the prisoners, slaves, and Keep NPCs unchanged. I certainly could have continued to wing it, but I’m more comfortable with well-defined stats. After that, I decided that I wanted to customize the leaders more in order to provide a more effective challenge within the 3.5 edition rules.
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Reason: I went through the first few sessions by using standard Monster Manual stats for the humanoids and monsters, and winging any modifications to leaders based on descriptions in the module text. I’m using 3.5 edition rules, so this entailed writing up 3.5 edition stat blocks for the key enemies. So without further ado, thanks for reading this far, and I’m looking forward to any comments or feedback you have!Ĭhange: I created better statistics for some of the key enemies in the Caves of Chaos. I won’t be presenting these in any particular order, either, as I have no idea what came first, second, or even last any more. I didn’t force myself to do any of this, I just documented my ideas as I thought about the adventure and thought about what I felt was missing. It has been a slow accumulation of tweaks and nudges that I wrote down as I had ideas.
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In fact, one of the boys in our group has already said he would like to learn how to DM, and once we’re done with this module, I’d like to give him my B2 hardcopy, along with my notes, and point him to this thread as something to read.Īs I go through these, it’s important to remember that I didn’t just sit down and create all of these all at once. It should give an idea of the type and amount of work that can go into a module and give new DM’s something by which to set their expectations. But secondly, and perhaps more importantly, I’d like to use this as a guide for new DM’s as an example of how to add your own touches to an adventure. First, this is how I typically run and prepare for games, with which I’ve had good feedback in the past for a variety of groups, but I’m interested in hearing how it compares with the approach that others take. I wanted to share some of the modifications and additions that I’ve been making to the Keep on the Borderlands with folks here on ENWorld, both the details of the changes and my reasoning for making the change. While I did very little prep of the adventure for our first few sessions, as we got into it, and as the kids have shown that they are more interested, I’ve begun adding my own touches. The adventure, which can be found on the DM’s Guild, is truly a barebones module, and it shows its age. With its inclusion into the D&D Basic rules, virtually everyone who started playing D&D in the 80’s played through this module. As I wanted the introduction to the game to be about the kids exploring what they could do, rather than running through some pre-set adventure, I decided to start with the original sandbox – The Keep on the Borderlands.Īs most people who’ve played D&D know, the module B2 – The Keep on the Borderlands can be said to be the original classic. Although they were all familiar with D&D in some form of another, this would be the first ongoing game that any of them participated in. Earlier this year, at my son’s request, I began running a D&D game for he and two of his friends.